Video Game Review: Gears of War: Judgment [Xbox 360]

Gears of War: Judgment [Xbox 360]

Gears of War: Judgment
System: Xbox 360
Genre: Third-person Shooter
Publisher: Microsoft Studios
Developer: Epic Games, People Can Fly
Release Date: March 19, 2013

No matter what happens to the Gears of War series in the future, Judgment is always going to be an outlier of sorts. After Epic Games released the fantastic conclusion to its trilogy in 2011, it seemed the book had been shut on the series, at least until the next console generation. Since the sequels were released with 2-3 year gaps in between, it came as a bit of a surprise that a fourth entry was to be released just over a year after the last.

Gears of War: Judgment is a prequel that takes place 15 years before the original trilogy, so it basically has free reign to try out some new ideas. Some work, some don’t.

This time around the campaign has been reduced to a series of brief, arcade-style missions, and most of them can be completed in a matter of minutes. The main emphasis is on getting a high score and acquiring ribbons based on how well you are playing. Each mission has a 3-star system, and the more kills you get, the faster the stars fill up. All of this is tied into an overarching XP system that lets you level up and customize your selected character.

Within each mission is an option called Declassification, and their purpose is to provide an extra challenge by changing the environment settings, restricting you to a certain weapon loadout, increasing the amount of enemies, and so on. By accepting this option, the stars fill up faster, and you can gain more XP. Some of these tweaks are interesting, but I never found it too difficult to get three stars without accepting these bonuses.

Gears of War: Judgment [Xbox 360, 2013]

There is also an extra chapter set during the Gears 3 timeline that offers the traditional series gameplay. While this add-on can be finished in an hour or less, it’s nice to at least have that option to play the familiar way.

With such a focus on high scores, the campaign offers little in the way of a well-developed or exciting plot. The four main characters — Baird, Cole, a Russian vet and a female ex-journalist — are on trial for treason, and each chapter of the campaign shows their different recollections of the questioned event. Unfortunately, there are very few, if any, memorable setpieces, and the dialogue is sparse and devoid of any of the trademark goofy humor the series is known for. Those looking for the Gears campaigns of yore will be greatly disappointed.

However, even though the campaign does feel lacking in many ways, I did have a lot of fun with it. The combat system is as smooth as ever, and the 4-player co-op is an absolute blast. It’s easy to drop in and out of other players’ campaigns, and if you get a good group together, it’s one of the better co-op experiences on the 360.

Gears of War: Judgment [Xbox 360]

The competitive multiplayer mode has also received a major overhaul. Gone are old favorites such as Horde, Guardian, Warzone and Wingman. In their place are two new modes — OverRun and Survival — as well as Team Deathmatch, Free-for-All and Domination.

Both OverRun and Survival switch things up a bit by allowing players to select different character classes for both COGs and Locust. COGs have four options: Engineers who can repair fortifications, Medics who can heal squadmates, Soldiers who can provide ammo, and Scouts who can spot enemies from afar. On the Locust side, there are eight types of monsters that can be controlled, ranging from Tickers all the way up to the vicious Corpsers (similar to the Beast mode found in Gears 3).

In OverRun, the COGs and Locust square off in a 5×5 battle with the goal being to either defend or destroy three objectives. This takes place on a very large map, and after every round the objectives are moved to a new location.

Gears of War: Judgment [Xbox 360]

Survival mode is this game’s answer to Horde, as it is basically a stripped-down version (no fortifications) where you are supposed to protect an objective while facing several waves of enemies. It’s an interesting twist on a tried-and-true concept, but it really just made me wish there was also a standard Horde mode.

For those willing to indulge, there is still a lot of depth to multiplayer, even with the lack of familiar modes. I have a feeling some favorites will be released as DLC in the future, but as for now there is still enough substance to satisfy most Gears vets.

I have to give credit to the developer, People Can Fly, for trying something new with Gears of War: Judgment. The weak narrative and arcade-style campaign will bother some, but the bite-size missions are addictive, especially when played co-op. The new multiplayer options are also enjoyable, even if it would have been nice to have at least some of the old favorites ready from the start. While certainly a lesser Gears title, it’s still a good one, and it has me excited to see what the next console generation brings to the series.

7.5/10

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Poll Results: Favorite Video Game Era

If ever there were a poll to warrant a tie, it’s this one:

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ps3xbox-360

THE RESULTS:
- 32 & 64-Bit: 4 votes
- Current Generation: 4 votes
- 8-Bit: 3 votes
- 16-Bit: 3 votes
- 128-Bit: 2 votes
- Early Arcade: 1 vote
- First Generation: 0 votes
- Second Generation: 0 votes

Honestly, I wouldn’t have been surprised if we had a four-way tie for this one. There are so many great games from *every* era, and it really is hard to pick just one favorite. It’s interesting that the current console generation ended up in a tie for first — hopefully the next batch of systems is even better.

This Week’s Poll: Last week, John from the excellent movie blog, The Droid You’re Looking For, shared a post in which he ranked the movie decades from best-to-worst. This question seemed like an excellent followup to last week’s poll about video game eras. So, movie lovers, what is your favorite movie decade? Do you agree with John in saying that the 70s are best? Are you more of a silent era fan? How about the great film noirs from the 40s and 50s? Let’s hear your thoughts!

Have a great week, folks!

Video Game Review: Tomb Raider [Xbox 360]

Tomb Raider [Xbox 360]

Tomb Raider
System: Xbox 360 (also on PS3 and PC)
Genre: Action-Adventure
Publisher: Square Enix
Developer: Crystal Dynamics, Eidos Montreal (multiplayer)
Release Date: March 5, 2013

One of my biggest pet peeves in gaming is when a game scatters dozens, sometimes hundreds, of collectibles throughout the environment in an effort to boost replay value. The Grand Theft Auto series, in particular, is notorious for this, but this is a common practice in open world games. I usually don’t bother to go back through and find these random trinkets, but I made an exception for this year’s Tomb Raider reboot.

You see, in Tomb Raider, it’s actually *fun* to explore the world it presents. A novel concept, right?

In this reboot, a young Lara Croft and a team of archaelogists/adventurers have embarked on an expedition to find the lost kingdom of Yamatai, an island off the coast of Japan. Little is known about the island, other than that it causes death and destruction for those who near it. Sure enough, upon arriving to the area, the crew’s ship crashes in the midst of a violent storm, and the group becomes stranded on the island.

As one might guess, it turns out that they aren’t alone on Yamatai. A violent cult of “Sun Queen” worshippers inhabits the island, and they don’t take kindly to visitors. As Lara navigates through the island in an attempt to find a way off of it, the cult members are there nearly every step of the way. They are a huge problem at first — especially since young Lara has never encountered such violence at this point of her life — but by the end, they become nothing more than mere nuisances.

Tomb Raider [Xbox 360]

The evolution of Lara Croft from an ambitious archaeology graduate to cold-blooded adventurer is marvelous, and quite frankly, it’s one of the biggest reasons to play this game. Not only is her transition to a hardened explorer believable, she also looks anatomically correct for once. Crystal Dynamics did an excellent job developing Miss Croft, humanizing her while showing the immense suffering she receives along the way.

The other major player in the game is the island of Yamatai itself. This is a gorgeous island full of wild life (including boars, wolves and rabbits, all of which can be hunted), and there is so much of it ready to be explored. The island is incredibly well-designed, as anyone with a sense of adventure will surely be curious enough to climb the various ledges in hopes of seeing where they lead. While the story is a fairly straight-forward affair, there are plenty of opportunities to traverse the wide-open world in order to find relics, documents and other historical items scattered about. Hell, I found myself visiting every nook and cranny of the island just for the beautiful views they might provide. Seriously, this is one gorgeous-looking game, easily one of the best from this console generation.

Tomb Raider [Xbox 360]

As this is a tale of survival, much of the gameplay revolves around Lara doing what she needs to do to survive and get off the island. A convenient XP system allows her to “level up” by killing enemies, hunting animals and finding treasure. These experience points are in turn used to improve her current capabilities, such as adding a rope gadget to her bow, or adding extra ammunition for her guns. What’s great about this feature is that every improvement is shown on screen. If you add the rope gadget, for example, it will appear on top of the bow and remain visible while harnessed on Lara’s backside. This attention to detail is very impressive, and it only adds to the sense of realism within her character.

Also on the island are a handful of optional tombs that can be explored, and each one presents an interesting little puzzle. Some of them are real head-scratchers, but the reward at the end is always worth the trouble. Each tomb has its own chest full of goodies to help Lara, often including treasure maps that show locations of collectibles in the area.

Miss Croft also has the unique ability to use her “survival instinct” — with the quick press of a button, the environment turns gray, and any items of interest are highlighted in yellow. This is similar to Batman’s detective mode in the Arkham games or the Eagle Eye vision in Assassin’s Creed, and it comes in handy quite often. At times, it perhaps makes things too easy, but it can be avoided altogether for those who want a bigger challenge.

Tomb Raider [Xbox 360]

The single player campaign lasts anywhere from 10-15 hours, and it plays out much like an Indiana Jones movie. There are several big adventure scenes that will leave you breathless, but at the same time, there’s nothing “new” here in terms of storytelling or action setpieces. If you have played any of the Uncharted games, you will know what to expect, though that’s not necessarily a bad thing.

Tomb Raider also features a multiplayer mode, but it is merely tacked-on and mostly irrelevant. The online features were dead on arrival, as the community has dwindled rapidly, making it difficult to find matches less than a month after its release. I played online for a couple hours, enough to get a feel for the three different modes, but it did not leave a lasting impression. This has always been a series to play for the single player campaign, and this reboot is no different.

While it’s still quite early, Tomb Raider stands as one of this year’s biggest gaming highlights so far. As far as adventure games go, this is one of the better ones, and it also happens to be a technical marvel. This series received a much-needed breath of fresh air with this reboot, and I’m curious to see where Lara Croft goes next.

8.5/10

Video Game DLC Review: Fallout: New Vegas: Dead Money [Xbox 360]

Fallout: New Vegas: Dead Money [Xbox 360]

Fallout: New Vegas: Dead Money
System: Xbox 360 (also on PS3 and PC)
Genre: Action RPG
Publisher: Bethesda Softworks
Developer: Obsidian Entertainment
Release Date: December 21, 2010

Every now and then I get the urge to go back to the Fallout universe. Something about that post-apocalyptic wasteland drives me in and doesn’t let go for hours at a time. Although I have exhausted Fallout 3, I still have an unfinished campaign of Fallout: New Vegas sitting on my hard drive, with many of the DLC expansions remaining untouched.

Dead Money was the first piece of downloadable content released for New Vegas, and it offers an intriguing premise. A mysterious signal from an abandoned Brotherhood of Steel bunker beckons the Courier, and visiting this location leads to him being knocked out and transported to the Sierra Madre Casino. The Courier awakens to find an explosive collar wrapped around his neck, and he is commanded by the Brotherhood elder, Father Elijah, to work together with three other captives to pull off a massive heist at the casino. Since the collar will go off if he attempts to leave, the Courier has no choice but to accept, and he does so without any of his weapons, armor or loot. Yeah, no one ever said this was going to be easy.

Fallout: New Vegas: Dead Money

In fact, this expansion is downright brutal at times in terms of difficulty. Not being able to start with your normal loot is a huge disadvantage, and finding worthwhile weapons is a monumental task in itself. Health packs are also scarce, so it can be important to dodge enemies instead of fighting them head on.

Dead Money‘s environment also has other factors that raise its challenge. There is a toxic red fog that covers much of the area, and the Courier loses health rapidly if caught in it. The explosive collar is also a nuisance since its signal causes interference with the various radios and speakers scattered around the environment. If he gets too close to one of them, the collar will explode, killing him and the other three captives. Throw in a handful of new enemies — including the incredibly annoying ghost people — and this can become quite the frustrating save-and-reload experience.

Fallout: New Vegas: Dead Money

What makes Dead Money worth playing is its story. There’s quite a bit of substance in terms of plot, and the characters are especially entertaining. The three captives are an amusing bunch. There’s a super mutant with a split personality — “Dog” and “God” frequently bicker with themselves –, a radioactive ghoul named Dean Domino that used to be lounge singer at the casino, and a mute scribe named Christine that lost her voice in one of the most horrific ways possible. It’s a lot of fun getting to know these characters, and each one has their own quest in which the Courier spends a great deal of time with them.

The expanion lasts anywhere from 6-8 hours, so there is a good amount of juice. It’s just a shame that the great storyline and entertaining characters are diminished by the punishing, repetitive gameplay.

5/10

Video Game Review: Dead Space 3 [Xbox 360]

Dead Space 3 [Xbox 360]

Dead Space 3
System: Xbox 360 (also on PS3 and PC)
Genre: Third-person shooter
Publisher: Electronic Arts
Developer: Visceral Games
Release Date: February 5, 2013

Despite the emphasis placed on horror in the first Dead Space, the series’ gradual transition to full-blown action gameplay seemed inevitable. After all, in the eyes of corporate big-wigs, gamers don’t want to be scared; they want to blow shit up and dismember aliens, right? As such, even though we all knew Dead Space 3 would focus on action, the change is still startling, and unfortunately disappointing as well.

Set three years after the Sprawl incident of Dead Space 2, the game once again places you in the role of Isaac Clarke, the engineer who has now become quite handy with a gun (and chatty, at that). Isaac is dragged out of his self-made isolation in his rather disgusting apartment on the moon, and he is forced on a mission to help find his ex-girlfriend and her missing team. Once again, he encounters an endless amount of Necromorphs along the way, with the added bonus of also having to fight off Marker-crazed Unitologists (essentially cult soldiers).

Dead Space 3 [Xbox 360]

The plot is basically more of the same from the Dead Space series, but the game does go in an interesting new direction when Isaac arrives on the snowy planet of Tau Volantis. Being able to play in blizzard-like conditions is a nice change of pace, even if these moments are often interrupted with forays into the familiar dark, gloomy interior settings.

Being able to play on an ice planet is fun, but it can’t mask the fact that the campaign is lacking in any major “wow” moments. The first two games were full of such moments — who could ever forget the introduction of the Necromorphs in DS1, or the eye scene in DS2 (not to mention many others)? After finishing DS3, I have had a hard time remembering much of anything. In fact, by about the 2/3 mark during the campaign, the gameplay grew monotonous to the point of me just wanting it to be over with.

The campaign is longer than before — it took me nearly 15 hours to finish it single player with all optional missions completed — but there is little diversity to keep things fresh. This is a major issue, though it is helped somewhat by the addition of a brand new co-op mode.

Dead Space 3 [Xbox 360]

Now, games can be dropped in and out of using the online co-op feature. In this, one player is Isaac, and the other is John Carver, an EarthGov Sergeant. They have separate personalities, and there are a handful of co-op exclusive side missions that can explore these differences more in-depth. Being able to play with a friend makes it a little easier to overlook the shortcomings found in the campaign, though it is somewhat infuriating that part of the content is exclusive to co-op.

There has been quite a bit of controversy regarding another new feature in Dead Space 3 — its weapon crafting system. Instead of only being able to acquire a dozen or so weapons, you now have the ability to make your own guns based on different parts you find throughout the environment. There are a ton of possibilities, and if you put in the necessary time, you can make some pretty badass weapons.

Dead Space 3 [Xbox 360]

The controversy for this feature comes in the form of microtransactions. Basically, EA has given the option for impatient/lazy gamers to spend real money to acquire the materials needed to craft certain weapons. I had no problems whatsoever finding the elements and parts I needed during the course of the campaign, so this feature does not bother me in the slightest. In fact, I don’t see what all the fuss is about. This isn’t something that is forced onto gamers — it’s entirely up to them if they want to dish out any extra cash to change their gameplay experience. Of all the common complaints with DS3, this is the one I don’t get.

And yes, Dead Space 3 does have its fair share of problems, but it is still a competent third-person action game. Fans of the horror aspects of the series will no doubt be disappointed by the reliance on action, but those especially interested in the Dead Space canon will likely still enjoy this. At the very least, the game warrants multiple playthroughs, so there is a good amount of replay value, and it can be fun to kick back with a friend. It’s just a shame that the series has already gone so far away from what made the first two games so great.

7/10

Video Game Review: NBA 2K13 [Xbox 360]

NBA 2K13 [Xbox 360]

NBA 2K13
System: Xbox 360 (also on PS3, PC, Wii, Wii U, PSP, iOS, and Android)
Genre: Sports (Basketball)
Publisher: 2K Sports
Developer: Visual Concepts
Release Date: October 2, 2012

I have a confession to make: I’m a basketball junkie. I love the sport, and if I were to let myself go, I could easily watch/play basketball all day, every day. This love of the game extends to 2K Sports’ NBA 2K series, and I have to force myself *not* to buy the game every year simply because I know I will play nothing else for quite some time. In the last entry I played, NBA 2K11, I became hooked on the Association mode, even going so far as to play all 82 games of the first season (8 minute quarters) and then a good chunk of the next. For me, nothing beats taking over a struggling team (in my case, my hometown Detroit Pistons) and restoring them to their glory days.

Because I get hooked on sports games too easily, I avoided purchasing NBA 2K13 for as long as possible. It wasn’t until a recent Xbox Live sale that I couldn’t resist any longer — how could I pass up the latest basketball game for just $30?

NBA 2K13 [Xbox 360]

The first and most noticeable difference with 2K13 is that Jay-Z’s fingerprints are all over the game, at least in terms of presentation. The soundtrack is comprised mostly of Hov and his buddies (i.e. Kanye West and Coldplay), and his name is plastered all over the menus. It seems like a marketing ploy, but I have no complaints with it.

NBA 2K13 also introduces a new concept that shakes the core gameplay at its roots: Virtual Currency (VC). This is similar to a conventional XP system, as every game you play, no matter the mode, will earn you VC based on your performance. This currency can in turn be used to purchase upgrades for whatever mode you like. It comes especially handy in the RPG-like MyPlayer mode since VC is used to upgrade personal attributes (i.e. 3-point shooting, rebounding, etc.).

The fact that this system is tied together throughout every mode encourages you to try out every aspect of the game. This worked out wonderfully for me, as I have been putting most of my playing time into MyPlayer, a mode I have neglected in the past.

The great thing about MyPlayer mode is that it is basically a sports RPG. You create a player the way you see fit, then take control of him through his entire NBA career while earning upgrades along the way. Upset about your playing time? Feel free to complain to your general manager. Want to go to a different team entirely? Talk to your boss again and let him know — you may very well get your wish. This mode is completely immersive, as not only are there ties to social media (complete with a faux Twitter timeline), but after every game you partake in a brief, one question press conference.

NBA 2K13 [Xbox 360]

Being able to answer questions however you want is a nice touch, even if the dialogue is sometimes laughable. Sometimes my character would take on a completely different tone in his response other than what I intended, not unlike the notoriously off-kilter dialogue in LA Noire. The conversations with the GM are often ridiculous, too, leading to some unintentional hilarity.

Pretty much every other major mode is back as well, including the improved Association, which now allows you to start a season on that very day (i.e. right now) rather than just defaulting to the beginning of the year. There is one new mode that stands out — MyTeam, which is basically 2K’s answer to EA’s Ultimate Team mode.

In MyTeam, you build a team from the ground up by purchasing packs of cards. Each pack gives you a random set of players, jerseys, skills, coaches and playbooks. These are in turn used to improve your team, and you can buy/sell individual cards using VC in order to do so. It’s a fun little mode, even though it doesn’t feel as polished as that found in FIFA 13.

NBA 2K13 [Xbox 360]

With so many modes and ways to play, there is never a shortage of options in NBA 2K13. Unfortunately, there are a number of bugs that mar certain aspects of the game. For one, no matter how many times I tried, I could not join an Online Association. The fact that this is an issue five months after the game’s release is inexcusable. I also ran into frequent lag during online games, occasionally losing a connection entirely. I know this isn’t a problem on my end either.

There are also some truly bizarre gameplay glitches that pop up from time to time. The most prevalent — and annoying — for me was the sudden loss of the score overlay. This happened in every mode I played, and it seemed to be triggered by pushing “X” through the cutscenes/replays. Not being able to view the game score, let alone how much time is left on the clock, is a huge disadvantage. I cannot fathom how this bug hasn’t been fixed yet.

NBA 2K13 [Xbox 360]

The fact that these glitches are still present is frustrating, but there’s no denying that there is still a fantastic basketball experience underneath. The audio/visual presentation is still second to none, and the commentary from Kevin Harlan, Clark Kellog and Steve Kerr is the best out of any sports game, period.

Even with the lack of competition from EA Sports, NBA 2K13 is still delivering the goods year after year. This is another must play for basketball fans, even if it could have been cleaned up a bit.

8.5/10

Video Game Review: Spec Ops: The Line [Xbox 360]

Spec Ops: The Line [Xbox 360]

Spec Ops: The Line
System: Xbox 360 (also on PS3 and PC)
Genre: Third-Person Shooter
Publisher: 2K Games
Developer: Yager Development / Darkside Game Studios
Release Date: June 26, 2012

Let’s get the inevitable comparisons out of the way. Spec Ops: The Line owes a lot to Joseph Conrad’s novella, Heart of Darkness, and Francis Ford Coppola’s war film, Apocalypse Now, and quite frankly it almost certainly would not exist without either of these.

At its core, Spec Ops is a third-person shooter with the standard cover-based gameplay found often in its genre. Levels generally consist of killing a bunch of enemies, moving to a new area, and then killing some more. However, it’s what happens between these moments of gunfire that separates this from the rest. Morality often comes into play, and the choices are never easy.

Spec Ops: The Line [Xbox 360]

You play as Captain Mike Walker (voiced by Nolan North, aka Nathan Drake from Uncharted), who is sent to Dubai on a reconnaissance mission along with two squadmates. Six months earlier, a cataclysmic sandstorm destroyed the wealthy UAE city, and the ensuing chaos has left the area a veritable no-man’s-land. After discovering a looped radio signal from a U.S. Army Colonel, Walker and his two partners are covertly sent to determine the status of Konrad and anyone else they may come across. Essentially, it’s a get in and get out mission. If only it were that simple.

It doesn’t take long for Walker to decide that they need to *rescue* Konrad, and not just learn his location. This decision leads his team into an onslaught of violence, as they run into a resistance far greater than they could have expected. Along the way, horrifiyng moments present themselves, leaving you as a player to make increasingly more difficult moral decisions. One early choice has you deciding whether to save a handful of innocent civilians or to gamble on saving the life of an agent with precious intel you could really use. There is no right answer here, only “wrong” and “less wrong.”

Spec Ops: The Line [Xbox 360]

There are a number of unforgettable moments during the campaign, all of which tie in with the “war is hell” theme. Other games have showed the atrocities of war, but not like Spec Ops. It’s quite fascinating to watch Walker and his squadmates change over the course of the game. During the early stages, they are joking around and acting like stereotypical soldiers. By the end of the game, they are at each other’s throats, constantly bickering back and forth.

Their mental and physical deterioration becomes even more glaring in the form of the “execution” option. After damaging an enemy enough, they will sometimes fall to the ground and squirm, desperately trying to do something in the last seconds of their lives. Walker has the option of executing them and putting them out of their misery. As the game progresses, Walker’s executions become increasingly violent, as he continues to become more and more desensitized to the brutality of war.

On these terms, Spec Ops offers a lot of depth. This isn’t just some mindless shooter, as its awful TV commercial suggests. This is about a squad’s descent into madness, and it serves as a sort of deconstruction of the entire shooter genre. By the end of the game, you as a player will feel like you have been to hell and back, which is exactly what this is trying to do.

Spec Ops: The Line [Xbox 360]

Spec Ops relies heavily on its themes, and without its polished narrative, it could easily get lost in the shuffle as another third-person shooter. There are noticeable flaws — the controls could be tightened up, the AI is questionable at times, the campaign is relatively short and the multiplayer mode feels tacked-on and unnecessary — but I am more willing to forgive these issues since it felt like I was playing something meaningful. As gamers, we don’t get treated to narratives like this very often, and this is a game that people will be talking about for years. Hell, it has already inspired one game critic to write a lengthy critique of the campaign, something unheard of in the industry.

If you’re willing to overlook some gameplay limitations, Spec Ops: The Line comes with a very high recommendation. This is one of the most mentally challenging games I have played all year, and it is one with more layers than anyone could have expected.

9/10

Video Game Review: FIFA 13 [Xbox 360]

FIFA 13 [Xbox 360]

FIFA 13
System: Xbox 360 (also on pretty much every other current system)
Genre: Sports (Soccer)
Publisher: Electronic Arts
Developer: EA Canada
Release Date: September 25, 2012

I don’t often buy sports games the year they are released, but I couldn’t pass up getting FIFA 13 this year. A lot has changed since the last version I played, FIFA 11, and what we have now is one of the most complete sports experiences I have ever seen.

Upon firing up the game, the options are nearly overwhelming. Just take a look at the different modes offered: Games of the Week, Ultimate Team, Seasons, Career, Be a Pro, Pro Club Seasons, Skill Games, Online. To the unaware, it would be difficult to even begin to think about where to start.

FIFA 13 [Xbox 360] -- Ultimate Team

I began my FIFA 13 playing career with the Ultimate Team mode. I had dabbled with this before, but never gave it the time of day it deserved. In this mode, you are given packs of cards in which you receive different players, attributes and other options. By playing and winning matches, you earn points that can be used to purchase more packs of cards, with the ultimate goal being to continually improve and upgrade your team. Cards can also be purchased, sold and traded in the online marketplace, allowing you to target certain players if desired. It’s an addictive little feature, and EA has undoubtedly made a great deal of money off of it by allowing impatient gamers to purchase more points with real money as well.

After spending a good amount of time with Ultimate Team, I moved onto “Be a Pro” and created a virtual version of myself. Soccer was always my weakest sport to play in real life, but I fit right in on the cyber confines of FIFA. As a young striker, I joined the celebrated club of Bayern Munich (an ode to my German heritage), but they had little room for me until I worked on polishing my skills. I accepted a transfer to the Scottish Premier League, becoming a starting forward for Dundee United. It didn’t take long for me to begin to establish myself, scoring my first ever hat trick in my second match, and quickly building up my attributes thanks to strong performances on my end. Unfortunately, a couple of injuries derailed my promising start (thanks to me abusing the “sprint” button, apparently), and the team struggled to play well without me. After finishing the season, which was mostly successful on an individual level despite the injuries, I decided to try out another mode: Seasons.

FIFA 13 [Xbox 360] -- Gameplay

I found Seasons to be the most challenging and addictive mode yet. In this, you pick a team and embark on a series of head-to-head matches against other gamers online. Every “season” has 10 matches, and you are required to earn a certain amount of points (three for a win, one for a draw) in order to move up to the next division level. If you fail to reach this goal, you will be relegated back down to the level below you. It’s a very competitive mode, and I found myself outclassed often by others online. After tightening down the settings to only match up against teams of the same star rating as my own, I began to achieve a bit more success, eventually moving up to the next division. A series of devastating defeats sent me right back down to relegation status, however, and I had to work my way back up. While frustrating at times, the level of competition in this mode is fierce, and it’s a great way to improve your own game.

FIFA 13 [Xbox 360]

The Skill Games feature is a welcome addition, as these drills serve as in-game tutorials of sorts, helping improve passing, shooting and dribbling skills. Best yet, they can be completed during the load screens for offline games. I can’t think of another game that offers such useful loading screens.

Between all of these different modes, I have spent a lot of time with FIFA 13, and I have absolutely had a blast with it. There are some minor issues here and there — occasionally my passes went to the wrong player, and I ran into a handful of laggy games online — but this is still an incredible soccer/football title that offers a seemingly endless amount of replay value. For fans of the sport, buying this is a complete no-brainer.

9/10

Video Game Review: Call of Duty: Black Ops II [Xbox 360]

Call of Duty: Black Ops II [Xbox 360]

Call of Duty: Black Ops II
System: Xbox 360 (also on PS3, PC and Wii U)
Genre: First-person shooter
Publisher: Activision
Developer: Treyarch
Release Date: November 18, 2012

Love it or hate it, the Call of Duty franchise has been an intriguing one to watch over the years. What started as a series of World War II shooters has turned into a brand split into two territories. Infinity Ward’s Modern Warfare series and Treyarch’s Black Ops have been alternating entries over the last few years, with both of them being neck-and-neck in terms of quality. With this year’s Black Ops II, Treyarch may have just taken the lead.

Building on the foundation set by its Cold War era predecessor, Black Ops II takes place in two different time periods: the 1980s and the year 2025. In the 80s, you once again take on the role of Alex Mason, the protagonist from the original game. Now retired, Mason is recruited on an unexpected mission in Angola to extract his old buddy, Frank Woods. In 2025, you play as his son, David, who has followed along in his father’s military footsteps. The common trait between the two settings is the rise of terrorist mastermind, Raul Menendez, who eventually grows to be a despicable villain seeking to create a new world war in 2025. In a nutshell, it’s the type of story you would expect from Call of Duty, but it’s so over-the-top with bombastic action set pieces and explosions that there’s never a dull moment.

Call of Duty: Black Ops II [Xbox 360]

The inclusion of a futuristic setting is an exciting and much-welcomed development, as it offers a breath of fresh air from years past. The year 2025 is host to a wide variety of new military equipment, and the game isn’t afraid to throw them into the mix. One early campaign highlight has you gliding into the jungles of Myanmar using some sort of flying squirrel outfit — one of the best introductions of any level in the series. Being able to play with new gadgets is a lot of fun, and I wouldn’t be surprised to see a greater emphasis placed on this in future installments.

Another compelling addition to the campaign is the Strike Force mission concept. These are optional levels that allow you to control and issue commands for an entire squad. The missions can be completed via an “Overwatch mode” from above, or by controlling individual soldiers/vehicles/etc. on your own. They are a nice change of pace from the normal linear structure of the main levels, though there is room for improvement. Sometimes AI units will remain stuck in a position, letting enemies run by them without firing. The controls can also take some getting used to, but still, it’s great to see Treyarch trying something new.

Completing any of the Strike Force missions can also alter events in the main campaign — in fact, there are several branching storyline options scattered throughout. Important characters can live or die by your actions, and these decisions will greatly affect the story’s ending. In this sense, there is a bit of additional replay value, which is a good thing since the campaign still only lasts approximately six hours (typical of the series).

Call of Duty: Black Ops II [Xbox 360]

But regardless of the game’s largely enjoyable single player mode, nearly everyone plays Call of Duty for its multiplayer action. In this regard, Black Ops II does not disappoint. There aren’t nearly as many groundbreaking revelations online, but there are still new features sure to entice even the most seasoned veterans.

In an effort to help even out the playing field, there is a new “Pick 10″ create-a-class system in which you can only keep a total of ten items (i.e. weapons, perks, grenades, etc.) on your person. This adds an element of strategy since you have to decide what pieces are most important to your style of play. Matchmaking overall has been improved to line you up with players of similar skill, and so far the results have been quite good.

Call of Duty: Black Ops II [Xbox 360]

Another pleasing change is the removal of Killstreaks in favor of “Scorestreaks” — basically the same concept, but now these streaks can be built up by completing objectives (i.e. capture the flag) rather than just killing enemies. New scorestreak rewards are included as well, with several different options available to use based on your preference.

Essentially, this is the same Call of Duty multiplayer we have had for the past few years, just with a few new bells and whistles. There are some connection kinks that still need to be worked out — I have lost connection for no reason on more than a few occasions — but I suspect these will be cleaned up as usual over time.

Call of Duty: Black Ops II [Xbox 360]

Since this is a Treyarch game, the popular Zombies feature is back as well. Not just restricted to the familiar Survival mode, there are two new ways to play: Tranzit (a story-based version) and Grief (two teams compete against each other while fighting off the onslaught of zombies). Fans of this feature will appreciate this new group of options, though it remains best to play with people you know. I had a difficult time getting matched up with random players despite thousands being shown available. When playing with a buddy (or three), it’s just as fun as you might remember.

With a strong combination of three entirely different main game modes — campaign, multiplayer and zombies — there’s something for everyone in Black Ops II. I had a blast playing through each of them, and multiplayer junkies will especially get their money’s worth here. While a handful of minor issues keep this from being perfect, this is still another excellent entry in a series that shows no signs of slowing down. And hey, if every Call of Duty is as good as this, why bother stopping at all?

9/10

 
(A copy of this game was provided by the publisher for review.)

Video Game Review: BioShock 2 [Xbox 360]

BioShock 2 [Xbox 360]

BioShock 2
System: Xbox 360 (also on PS3, PC and Mac)
Genre: First Person Shooter
Publisher: 2K Games
Developer: 2K Marin
Release Date: February 9, 2010

I purchased an Xbox 360 late in 2008, and one of the very first games I played was BioShock. I was smitten right away. Crashing in the middle of the Atlantic Ocean and discovering the idealistic world of Rapture hidden underwater was unlike anything I had ever experienced. Critics and gamers alike had similar reactions, and its success meant a sequel was inevitable. Despite BioShock 2 (BS2) being released in 2010, I never got the chance to play it until recently (largely thanks to Microsoft putting this on sale for $10 last week).

As soon as I began my BS2 campaign, a flood of memories came rushing back. I didn’t realize how much I missed Rapture and its bizarre 1960s setting. Even though it had been years since I last entered this underwater dystopia, it felt like I never left. Everything was so familiar.

BioShock 2 [Xbox 360]

Set eight years after the end of BioShock, this time around you get to play as a Big Daddy, the large (and dangerous) protectors of Little Sisters. I was initially apprehensive about being able to play as one of the most-feared enemies from the first game, but my worries were quickly put to rest. The Big Daddy isn’t overpowered at all, and he has access to the same weaponry and plasmids as the previous protagonist.

Basically, everything you know and love from the first game is back again. The haunting atmosphere, the ability to harvest/rescue Little Sisters, the frenzied enemy “splicers”, the copious plasmids (including access to the Big Daddy’s drill) and gene tonic power-ups. Looting corpses and safes for ammo, cash and ADAM (the game’s version of XP) is still commonplace. It’s all there.

BioShock 2 [Xbox 360]

Being more of the same is a double-edged sword with BioShock 2. Part of what made the original so alluring was the sense of discovery — Rapture was a new and exciting place with so much to see. Now that we are familiar with the locale, it has lost a bit of its “wow” factor. More could have been done to expand upon the first game. At the same time, it’s great to return to such a unique world and play through the perspective of a different character.

Undoubtedly the biggest difference between the two games doesn’t come from the single player campaign, but rather the addition of a new multiplayer mode. Much like playing the role of a Big Daddy, I was skeptical of this inclusion. BioShock was a tremendous single player experience — was multiplayer really necessary?

BioShock 2 [Xbox 360]

The answer is still no, but the multiplayer is surprisingly well-executed. This mode is tied in wonderfully with the game’s universe, and it offers a fun diversion from the main content. It’s pretty basic stuff — the XP system gives access to new plasmids, weapons, etc. as you progress — but the addition of random Big Daddy suits during matches adds an interesting element to the gameplay. The online feature isn’t a particularly deep mode but it does complement the campaign quite nicely.

Between the two modes, I put in a good 15 hours into BioShock 2, and I quite enjoyed my time with the game overall. Sure, it’s more of the same, but there really isn’t anything like the world of Rapture. I will be happy to come back once again for next year’s BioShock Infinite.

8/10