Movie Project #10: Hotel Rwanda [2004]

The 50 Movies Project is a personal “marathon” of mine. In June, I compiled a list of 50 movies that I felt I needed to see by the end of the year. Old, new, foreign, English — it doesn’t matter. These are all movies that I have heard a lot about and have been wanting to see for some time. This project gives me a way to stay focused on the goal.

Hotel Rwanda [2004]

Hotel Rwanda [2004]
Directors: Terry George
Genre: Biography/Drama/History
Language: English/French
Country: USA

Going into Hotel Rwanda, I kept hearing the same things.

“That is a real tearjerker.”

“That movie is so sad. Make sure to have a box of tissues nearby.”

Well, after watching it, I can certainly understand these sentiments.

The movie is about a horrifying time in the African country of Rwanda. The year is 1994, and a major civil war has broken out between two ethnic groups: the Hutu and Tutsi. The Hutus have pushed the Tutsi out of power and are now concentrating their efforts on mass genocide of the Tutsis.

Caught in the middle of this brutality is Paul Rusesabagina (Don Cheadle) the manager of the four-star Sabena Hôtel des Mille Collines. He is Hutu, his wife Tatiana (Sophie Okonedo) is Tutsi. As the violence worsens, his hotel becomes something of an oasis for nearby refugees. Paul’s role quickly becomes that of a diplomat, carefully negotiating with rebels and military figures in order to obtain rations and maintain the safety of those staying with him. This becomes a thin line, as he struggles to maintain a balance between all of this.

Hotel Rwanda [2004]

Paul’s appeals for help reap little rewards. The UN has peacekeeping forces in the area led by Colonel Oliver (Nick Nolte), but they can offer little help. They have guns, but are ordered not to fire them. Oliver and his men do all they can, mainly by attempting to transfer refugees to “safe” locations, but it is clear that they have little support from those outside of the warzone. The president of Paul’s hotel chain, Mr. Tillens (Jean Reno), is mortified by what is going on, but again, his hands are pretty much tied. It’s a giant clusterfuck, as everyone is aware of the atrocities being committed but nothing is being done about it.

This is all very much a true story, and the end result shows that nearly one million people died during this genocide. Paul was able to save over 1,200 people with his hotel, which is absolutely remarkable.

Rather than focusing on showing us the countless murders, Hotel Rwanda demonstrates the power of men who want to do good. As a respected man in the area, Paul has chances to leave with his family, but he opts to stay and try to save some lives. I was pleased that the movie took this route, as it was not necessary to show endless moments of brutality in order to convey its message. This is about the power of humanity, and those who did everything they could to help in a terrifying situation.

Hotel Rwanda [2004]

Not enough can be said of Don Cheadle’s performance here. He is absolutely fantastic, perfectly portraying the despair and anguish his character is feeling, while at the same time showing the strength necessary to help his fellow people. His Oscar nomination was well deserved. Sophie Okonedo is excellent as his wife, and the rest of the cast is strong as well, even including a small role from Joaquin Phoenix as a news cameraman.

In short, Hotel Rwanda is a powerful and moving film that sheds some light on a massive genocide that most people either didn’t know about or didn’t care enough about. It’s depressing, yet also uplifting in a way thanks to the fact that one man was able to help save so many lives. Just incredible.

9/10

Movie Review: Contagion [2011]

Contagion [2011]

Contagion [2011]
Director: Steven Soderbergh
Genre: Drama/Sci-Fi/Thriller
Language: English
Country: USA

Pandemic movies are hardly anything new. More often than not they tend to delve into far-fetched scenarios where zombies run rampant and feast on human flesh. In this regard, Contagion is almost like a breath of fresh air. There are no zombies, and the situation is entirely feasible.

The movie focuses on a rapidly progressing virus outbreak, not unlike the swine flu, that kills those that come in contact with it in a matter of days. It is unknown where this virus came from, at least initially, and it becomes a worldwide concern as the medical community frantically attempts to develop a vaccine. Meanwhile, people everywhere are freaking out, causing mayhem to the streets and others while trying to avoid getting sick. To put it bluntly, this is total chaos.

Contagion [2011]

Rather than dwelling on an individual story or small group of people directly involved in one aspect of the pandemic, director Steven Soderbergh chose to follow people from all over the world. The movie keeps tabs on regular folk, doctors, scientists and even conspiracy theorists. The fact that the movie is spread out with so many different subplots is both a blessing and a curse. I loved the global feel of the movie, as we saw viewpoints from all over the world. However, with so many characters introduced and then dropped in and out of the main storyline, it becomes difficult to feel any connection to them. The multi-character arc is a great idea, but a few characters here and there could have probably been cut out.

I also noticed some issues with the movie’s pacing. Even though it is labeled as a thriller, Contagion really lacks any sense of excitement. The general feeling of hysteria is always there, but the movie tends to rely too heavily on random subplots that offer little emotional weight. As a result, there are moments where things feel like they are crawling along. This is a bizarre problem for a movie that pushes through over 100 days of action in under two hours.

Even though it is difficult to get behind some of the characters, it must be stated that this is of no fault to the cast. Several of the actors have been nominated for Academy Awards in the past, and they certainly do as good as they can with their small roles. Matt Damon, Laurence Fishburne and Jude Law seem to get the most screen time. Damon is great as a normal guy who just so happens to be immune to the disease. After his wife and one of his daughters die at the onset of the virus, he attempts to recreate a normal life with his remaining daughter. Fishburne is in excellent form as Dr. Ellis Cheever, an employee of the Centers for Disease Control and Prevention. Jude Law delivers perhaps the most enjoyable role of all as a conspiracy theory blogger, even taking a cheapshot at blogging in stride.

Contagion [2011]

Other noteworthy additions to the cast include Kate Winslet, Marion Cotillard, Gwyneth Paltrow, Bryan Cranston, Jennifer Ehle and John Hawkes. Winslet in particular shines in her limited role, as she usually does. Cotillard’s character arc is perhaps most frustrating, as she enters and then disappears from the movie at long intervals. Again, kudos to everyone involved for getting all of these big name actors, but it would have been great to have them fleshed out some more.

Regardless of these faults, it would be inappropriate to call Contagion a bad movie. It has an excellent cast and a great concept, and I really enjoyed the tense soundtrack as well. The problem is that it simply could have been a lot better.

6.5/10

Movie Project #9: Akira [1988]

The 50 Movies Project is a personal “marathon” of mine. In June, I compiled a list of 50 movies that I felt I needed to see by the end of the year. Old, new, foreign, English — it doesn’t matter. These are all movies that I have heard a lot about and have been wanting to see for some time. This project gives me a way to stay focused on the goal.

Akira [1988]

Akira [1988]
Directors: Katsuhiro Ohtomo
Genre: Anime/Action/Fantasy
Language: Japanese
Country: Japan

When it comes to anime, I have no problem admitting that I am very much a novice. I have seen a few Studio Ghibli films, and a handful of random TV show episodes here and there (mostly Ranma ½ and InuYasha), but never fully explored the genre. One movie that I have heard come up time and time again whenever anime is mentioned is the 1988 film, Akira.

Based on the massive eponymous manga series, Akira is a cyberpunk-themed sci-fi film set in dystopian Neo-Tokyo. The story revolves around Tetsuo, a motorcycle gang member who develops powerful psychic powers. He’s not alone in having these abilities; he comes to find out that there are multiple youths who have unique powers, including Akira, the child who caused Tokyo’s destruction 31 years ago. However, Tetsuo soon becomes megalomaniacal and begins to threaten the city in his own way. His buddy and fellow gang member, Kaneda, sets out to stop the potential devastation, all while getting caught up in the middle of a battle with the city’s oppressive government. Naturally, there is a lot of violence and crazy shit happening throughout.

Akira [1988]

As someone unfamiliar with the original manga, I couldn’t help but get lost during the movie. The story moves along at a fast clip, and I had no idea what was happening at times. I had no interest in the main characters, and couldn’t empathize with Tetsuo, even as he was fighting back against the evil government. From what I have heard, it really helps to have read the original material before watching the movie, and I certainly got that feeling myself.

The animation, while obviously dated, still looks cool and I thought it was a strong suit for the movie. I dug the cyberpunk feel, as the visuals do an excellent job portraying a gritty city that is still feeling the effects of its previous destruction. For a 20+ year old film, Akira still looks sharp.

I feel like I may need to watch Akira again to appreciate it more, but I am also wondering if I am just not a fan of this style of anime. I liked the visuals and the environment they portrayed, but I felt hopeless as the story began to spiral out of control.

Akira fans, what am I missing here?

Movie Review: Moneyball [2011]

Moneyball [2011]

Moneyball [2011]
Director: Bennett Miller
Genre: Biography/Drama/Sport
Language: English
Country: USA

Let me preface this by stating that I am a huge fan of baseball and of the book, Moneyball. It helps to be a fan of both, but the film adaptation was created in a way to appeal to everyone.

The movie, just like the book, focuses on the true story of the 2002 Oakland Athletics and their charismatic general manager, Billy Beane (Brad Pitt). A former baseball player who moved to the front office after he didn’t “pan out”, Beane is responsible for operating a small-budget Major League Baseball team. Oakland’s total team payroll in 2002? A paltry $39 million, the third lowest in all of baseball. Compare this to the mighty Yankees, who had a whopping $125 million payroll that year.

Yet the year before, in 2001, the A’s won seven more games than the Yankees and ended up meeting them in the playoffs. While the team wildly exceeded its expectations, this was still a grave disappointment for the demanding Beane. He was faced with an even greater dilemma that offseason in that three of his best players — Jason Giambi, Johnny Damon and Jason Isringhausen — were all leaving via free agency because he couldn’t afford to pay them. Now, not only does he have to follow up a tremendous 2001 season but he has to do it with spare parts in the roles of his former superstars.

Moneyball [2011]

This is where “Moneyball” steps in. After persuading a rival team’s assistant named Peter Brand (Jonah Hill) to join Oakland, the two collaborate and develop a new way to look at baseball. Instead of listening to gray-haired scouts rattle on about a player having all “five tools” or how good they look in appearance, Beane and Brand decide to focus on sabermetrics and non-traditional statistics. They seek players who can get on base by any means necessary, particularly by drawing walks. Their key stat? On-base percentage. Who cares if a guy is a liability in the field if he makes up for it with his bat? That’s the perception the two executives have, and it is perhaps best illustrated in the form of one player: Scott Hatteberg.

“Hatty”, as he was commonly known (played by Parks & Recreation’s Chris Pratt), is the perfect example of the Moneyball theory. Unwanted by other teams since nerve damage no longer allowed him to play catcher, Hatty is visited by Beane in an attempt to get him to play first base. Even though he is terrified of taking ground balls at the position, he perseveres and puts together some great moments at the plate (including an epic at-bat during the team’s record-breaking 20 game winning streak). Hatteberg’s salary in 2002 was $900,000. Giambi’s? $10.4 million.

It’s pretty freaking incredible that a team patched together with past-their-prime veterans (like David Justice) and defensive liabilities (Hatteberg) could still manage to win over 100 games and make the playoffs once again. It doesn’t matter that the team lost in the first round again — they still went toe-to-toe against teams with payrolls four times as large. Plus the concept of Moneyball revolutionized the league, and its effects are still felt today.

Moneyball [2011]

In terms of a film watching experience, you do not need to be a baseball fan to enjoy the movie (as stated above). Brad Pitt gives Beane a highly likable personality, even as we see how he is a deeply flawed man. Jonah Hill is quiet and subdued as Peter Brand, and it’s interesting to see him take on a role like this. The always excellent Philip Seymour Hoffman plays A’s manager Art Howe, who frequently butts heads with Beane due to differences in baseball philosophy. Chris Pratt also does well with his role of Hatteberg, astutely playing a baseball player who lacks confidence in himself.

The script is both well-written and intelligent, and it also has a surprising amount of humor. Screenwriters Aaron Sorkin and Steven Zaillian did a fantastic job adapting Michael Lewis’ bestseller.

As far as baseball movies go, this is one of the best. As far as 2011′s movies go, this is also one of the best. Everyone will find something to like about Moneyball, whether it’s the smart dialogue, perfect cast or the baseball philosophy.

9/10

Video Game Review: Rock of Ages [XBLA, 2011]

Rock of Ages [XBLA, 2011]

Rock of Ages
System: Xbox 360
Publisher: Atlus
Developer: ACE Team
Release Date: August 31, 2011

Take a little bit Marble Madness, throw in some tower defense gameplay and add a quirky sense of humor, and you have Rock of Ages, one of the more unique titles to come out this year.

In the game, you control a giant boulder with your goal being to race through a course and then smash through your enemy’s gateway at the end. Your opponent’s goal is the same. The catch here is that both you and your adversary also have the ability to build up defense mechanisms to slow each other down and/or destroy the boulder itself.

Rock of Ages [XBLA, 2011]

At the beginning of a match, you are given a decent amount of cash to spend on defensive units that range from catapults to towers to cattle/elephants. You can earn more money by obliterating your opponent’s buildings while you are racing through the course. It is important to do all of this as fast as possible since your enemy is doing the exact same thing on their end. The idea is to load up on defense in a way that will make it difficult for your opponent to get through. This is easier said than done.

In fact, most of the time these strategic placements do little more than create a small nuisance for each boulder. It takes some real maneuvering (or just plain luck) to trip up your opponent on most courses, so ultimately these contests become more like full-on races against the clock than anything. Still, it’s fun to throw a bunch of diversions at the enemy while hoping they slip up now and again.

Rock of Ages [XBLA, 2011]

The game’s single player campaign has a little over 20 missions with a few boss battles included to spice things up. There is enough variety in course themes and design to keep things fresh throughout. I loved nearly all of the courses, and there was a good blend of challenging platform areas and fun levels designed to allow the boulders to maneuver at a fast pace.

Just as much focus was placed in the game’s multiplayer features, which is where the replay value really lies. This can be played online or via local split-screen, and it includes a unique mode that is perhaps most enjoyable of all: SkeeBoulder. As the name would suggest, it plays out like everyone’s favorite arcade game, Skeeball, with the addition of point multipliers as well. It’s fun and quick, and perfect for multiplayer action.

Rock of Ages [XBLA, 2011]

Rock of Ages is light-hearted in tone, and all the better because of it. In the single player campaign, cutscenes are whimsical in nature and often parody various historical and fantasy figureheads. Two of my favorites happen early on, in the form of nods to Lord of the Rings and Castlevania. This is a game that doesn’t take itself seriously at all, frequently including random fart noises for the hell of it, but it somehow works for the game’s atmosphere.

This sense of humor translates into the game’s visuals as well. The paper cutouts of enemies and fellow soldiers are amusing, and each course’s time period is reflected in the scenery. The interpretation of such historical figures as Michelangelo’s David are something to behold. On the audio side, the game’s epic music selections and laugh-out-loud sound effects make for a gratifying hybrid.

Rock of Ages is a charming title with a lot going for it. There are some minor quibbles, such as loose defensive controls and surprisingly long load times (for an arcade title), but this is still a lot of fun rolled into a bargain $10 price tag. I can’t wait to see what developer ACE Team comes out with next.

7.5/10

Beer Review: Old Rasputin Russian Imperial Stout [North Coast]

Old Rasputin Russian Imperial Stout [North Coast]

Old Rasputin Russian Imperial Stout
Brewery: North Coast Brewing Co. (Fort Bragg, CA)
Style: Russian Imperial Stout
ABV: 9.0%

I didn’t think it would happen so quick, but the recent decrease in temperatures has already had me craving a strong stout. What better way to satisfy this urge than with the legendary Old Rasputin Russian Imperial Stout?

This beer from North Coast Brewing Co. has won numerous awards and medals from all sorts of beer festivals, including SEVEN gold medals at the World Beer Championships. It holds an “A” rating on BeerAdvocate and a 100 overall score on RateBeer. The praise is unanimous.

Folks, this beer lives up to the hype. It is as dark as they come, almost motor oil in appearance, and it has plenty of ABV at 9%. Its aroma brings traditional smells of coffee and chocolate. The taste is a terrific blend of the two flavors, and has a creamy mouthfeel. As other complexities start to come through, the stout leaves a lingering myriad of flavors. The hops become noticeable, but are balanced out by an overlying sweetness. If you dig deeper, there are hints of dark fruits and molasses as well. Seriously, this is a never-ending adventure.

Old Rasputin’s alcohol content is noticeable, but never becomes overwhelming. This is a perfect winter beer, best for those days when you wish to remain indoors while watching the snow fall outside. Bold, rich and well-balanced, this Russian imperial stout is more than worthy of its reputation. Bring it on, Old Man Winter!

10/10

Video Game Review: Deus Ex: Human Revolution [Playstation 3, 2011]

Deus Ex: Human Revolution [Playstation 3, 2011]

Deus Ex: Human Revolution
System: Playstation 3 (also available on Xbox 360, PC, and Mac)
Publisher: Square Enix
Developer: Eidos Montreal
Release Date: August 23, 2011

Talk about a mashup of genres.

Deus Ex: Human Revolution has elements of stealth games, first person shooters, sci-fi thrillers, RPGs, and tactical espionage. It is a smart and cerebral adventure, one full of conspiracies, twists and turns. Quite frankly, this is one of the most mentally stimulating titles to come out on this current generation of video game systems.

A prequel to the original highly-regarded 2000 PC title, Deus Ex: Human Revolution is set in a dystopian futuristic Detroit. To be exact, the year is 2027, and a major class divide is running rampant. On one side, there are the “Naturals”, normal humans who are against any sort of genetic body modifications. On the other side are “Augs”, humans who are augmented with mechanical implants that push the boundaries of human ability.

Caught in the middle of the escalating war between the two sides is Adam Jensen, a gruff-talking security expert for Sarif Industries, one of the largest augmentation companies in the country. After a rival company attacks Sarif’s headquarters and begins torching the place, Adam becomes gravely injured and is near death before being taken in and, unwillingly, given augmentations. These modifications save his life, and when he gets back to full strength, his boss sends him out to find those who attacked the company. What Adam uncovers goes far beyond his wildest expectations.

Deus Ex: Human Revolution [Playstation 3, 2011]

As a cyberpunk-themed story, Human Revolution is incredibly well written and always intriguing. While the main quests add up to a lengthy adventure, the side quests help flesh out the story more and are oftentimes just as enthralling. Typical playthroughs will last for 20+ hours, even if optional missions are ignored.

There is just so much to see and do in the game, and it helps that the environments are so fascinating. Futuristic Detroit is dark, grimy and full of seedy characters. The city is big enough that it is possible to find new things while just wandering around, but it is scaled to the point where it’s easy to walk from point A to point B without there being lengthy gaps between action. It’s amazing how well-crafted the game’s settings are.

Perhaps the most crucial aspect (and possibly biggest selling point) of Human Revolution is the fact that you can play it any way you want to. While the game prides itself on its stealth capabilities, you don’t have to sneak around. You can go in guns-a-blazin’ and shoot up everyone you see if that’s how you would rather play the game. Adam’s augmentation system allows you to build up his capabilities to suit your style, and upgrades can be earned by gaining experience and finding relevant items scattered throughout the city. While Adam starts off with fairly meager augmentations, he will be spectacularly built up by the end of the game, provided you allow him to be.

Deus Ex: Human Revolution [Playstation 3, 2011]

In my first playthrough, I opted to do a hybrid of stealth and action gameplay. Both styles were a blast to mess around with, and it was easy to switch between the two. Sneaking around was perhaps most fun, which is a bit of a surprise to me since I usually prefer intense action sequences. There’s something to be said about crawling to a side of the room, staying in cover, waiting for an enemy to turn away, then taking him down with a quick knockout punch, all while surrounding enemies are oblivious. I also loved exploring areas to find ventilation shafts, which in turn would take me to previously inaccessible areas.

Exploration is a large part of the game, especially if you want to really dig into the story. Scattered throughout the environment are eBooks, “personal secretary” notes, and private emails, all of which add to the overall story when read. Considering the sheer amount of detail that went into the plot, it’s worth finding as much as you can (especially when you stumble upon some of the many humorous Easter Eggs).

Deus Ex: Human Revolution [Playstation 3, 2011]

One of the most efficient ways of obtaining information is via hacking. This is done through a mini-game that is confusing at first, but easy to get the hang of after a few tries. Basically the idea is to navigate through a series of nodes in order to reach the end target while trying to get it done as fast as possible in order to avoid setting off alarms. This is exciting in its own way, as it is always a race against the clock. As a bonus, there are hacking augmentations that can be used to make things a bit easier if you are having problems.

Flaws are few and far in between. The most glaring issue is one that will only affect those wishing to play the entire game without killing anyone — a handful of boss fights interrupt the game’s flow and can cause great difficulty for those armed with nothing more than a tranquilizer gun and some health packs. I found these battles to be a challenging change of pace for my style of gameplay, but this can certainly be a problem for those going all ninja-like.

Also, while enemy AI is generally rather sharp, there are occasions where adversaries get hung up in certain areas, allowing themselves to be casually picked off one by one. These moments are not that common, however, and do not hinder the overall combat experience.

Visually, Human Revolution succeeds in delivering a gritty and unique cyberpunk-style environment. Character models are well-designed, and animations are generally pretty solid outside of occasional awkward clipping (such as when attempting to drag bodies to another location). The aural experience is nothing short of phenomenal. The game’s soundtrack is hauntingly beautiful, a perfect fit for game’s setting. The voice acting is of the utmost quality, with Adam Jensen’s surly Clint Eastwood/Keanu Reeves imitation leading the way.

In short, Deus Ex: Human Revolution is one of the better single-player experiences you will find today. Sci-fi aficionados will love the story, shooter fans will dig the impressive amount of weapons and slick combat action, and RPG lovers will enjoy crafting Jensen in their own image. There really is something for everyone here, although the game’s slow pace may take some getting used to. Kudos, Square Enix, for delivering such a deep adventure that makes the player really feel like THEY are in control.

9/10

Beer Review: Sticky Fat [Half Acre Beer Company]

Sticky Fat [Half Acre Beer Company]

Sticky Fat
Brewery: Half Acre Beer Company (Chicago, Illinois)
Style: American Dark Ale
ABV: 6.5%

A couple weeks ago, Half Acre Beer Company released a returning favorite known as Sticky Fat. The brewery even has a story to go along with this local favorite. Here is how the company’s blog tells the tale:

The lore goes that each year as soon the hop cones are plump the Sticky Fat Bear lumbers down from the hills to have himself a feast. He sits and eats all night long and disappears before anyone wakes. The kids chant his name in school yard folks songs, but not much is said about the Sticky Fat Bear in the rural nooks of american hop country.

When an old hop farmer in the pacific northwest was asked by a reporter:
“Sir, what do you know about the Sticky Fat Bear? Have you seen him? Are you missing hops?”

The farmer snapped this response:
“That Sticky Fat Bear is a ghost. He eats ‘em all up. He takes what he wants and leaves us with nothin’.”

It’s clear that Half Acre has a certain passion for Sticky Fat, and they even release custom t-shirts for the occasion. It’s easy to see why — this is a damn good beer!

When poured into a glass, Sticky Fat is very dark in appearance, almost pitch black. Its aroma is full of piney hops. It tastes like a delicious hybrid of a porter and IPA, with both styles easily apparent. The porter side lends some chocolate and roasted coffee tones, whereas the IPA characteristics make sure the wet hops are noticeable. There is a decent amount of bitterness that lingers on the tongue.

This is a really interesting beer in that its dark looks are misleading. This is actually a VERY drinkable brew that goes down just as easy as a typical pale ale. There is an excellent balance between the roasty malts and fresh hops that makes this one of the more unique beers that I have tried lately. It’s great to see Sticky Fat back for a second round, and I hope this encourages Half Acre to give this a bottle/can release at some point.

9/10

Movie Project #8: Airplane! [1980]

The 50 Movies Project is a personal “marathon” of mine. In June, I compiled a list of 50 movies that I felt I needed to see by the end of the year. Old, new, foreign, English — it doesn’t matter. These are all movies that I have heard a lot about and have been wanting to see for some time. This project gives me a way to stay focused on the goal.

Airplane! [1980]

Airplane! [1980]
Directors: Jim Abrahams, David Zucker, Mark Zucker
Genre: Comedy/Romance
Language: English
Country: USA

Looks like I picked the wrong week to quit drinking.

So I have finally seen Airplane!, the now-legendary comedy that I have heard quoted countless times over the years.

Rumack: Can you fly this plane, and land it?
Ted Striker: Surely you can’t be serious.
Rumack: I am serious… and don’t call me Shirley.

A spoof on the disaster film genre, Airplane! still brings the laughs even to this day. Based around a single flight, the movie incorporates a few different subplots involving its passengers. There’s the ex-fighter pilot Ted Striker (Robert Hays), who was traumatized during the war and now has a unique drinking problem. He’s trying to get back together with his (recently ex-) girlfriend Elaine Dickinson (Julie Hagerty), an airline stewardess who grew tired of his pathetic antics. There’s the problem with the airline food; apparently, the fish dinner gave many of the passengers (including the pilot) food poisoning. This raises the question: who is going to land the plane?

Airplane! [1980]

I laughed a lot during Airplane!, though maybe not as much as audiences did during its 1980s heyday. Some of the rapid-delivery jokes don’t work as well today, but there is still a lot to like. I loved the non-politically correct humor, such as plain English subtitles appearing on screen as two black gentlemen spoke “Jive” (as the movie called it). I loved the random cuts involving various passengers on the plane, including this gem from two children:

Young Boy with Coffee: Excuse me, I happened to be passing, and I thought you might like some coffee.
Little Girl: Oh, that’s very nice of you, thank you.
[takes coffee]
Little Girl: Oh, won’t you sit down?
Young Boy with Coffee: Cream?
Little Girl: No, thank you, I take it black, like my men.

So freaking random, and yet so great. Also, I really enjoyed the deadpan delivery from many of the characters, including Leslie Nielsen’s brilliant one-liners. So much fun all-around.

Airplane! [1980]

The movie’s cast is in top notch form here, with Leslie Nielsen stealing the show as Dr. Rumack. I loved him in Naked Gun, and he is just as fun in Airplane. Peter Graves has some great moments as the pilot, including another non-PC sequence where he asks a child, “have you ever seen a grown man naked?” This boy (Robert Harris) has a funny moment where he bashes the basketball skills of co-pilot Roger Murdock (Kareem Abdul-Jabbar). It was also really cool to see Robert Stack in a movie, as I had only known him previously as the host of Unsolved Mysteries.

I am happy to have finally seen Airplane, and it was right up my alley since I am a huge fan of Naked Gun. Even with some jokes falling flat, it is still a blast to watch and it is worthy of its place in comedic history.

8/10

Video Game Review: Bloodrayne: Betrayal [XBLA, 2011]

Bloodrayne: Betrayal [XBLA, 2011]

Bloodrayne: Betrayal
System: Xbox 360 (also available on PS3)
Publisher: Majesco
Developer: WayForward
Release Date: September 7, 2011

It’s been a while since I have both equally loved and hated a video game like I do with Bloodrayne: Betrayal. I haven’t played either of the series’ first two games (both on PS2/Xbox) or seen Uwe Boll’s critically-despised movie adaptations, but this is not important since Betrayal represents a ‘reboot’ of sorts for the titular character.

First and foremost, Bloodrayne: Betrayal is a 2D side-scrolling beat ‘em up with platforming elements, and its gameplay harkens back to gaming classics such as the early Castlevania titles. I also noticed similarities to the Contra series, both of which are personal favorites of mine. I am a sucker for old school throwbacks, and Betrayal almost feels like a modernized remake of a long lost title from that era, right down to its extreme difficulty.

Seriously, this is one of the most punishing games I have played in a while. There are some downright brutal spots in the game that made me want to smash my controller, a feeling that I have not had in ages. The beat ‘em up gameplay is not so bad once you get the hang of it, but there are some insanely tricky platforming sections that cause a significant amount grief. Two chapters in particular are especially difficult due to having to time Rayne’s jumps perfectly while dodging enemies and buzzsaws at the same time. Chapter 13 alone is the stuff of nightmares. Needless to say, this game isn’t for the faint of heart.

I felt pretty damn proud of myself to complete some of the more challenging levels, but when I was finished the game gave me an “F” rating every time, calling me “worm food” in the process. Talk about demoralizing. Yet like a good little gamer, I kept coming back for more, and continued to get better as I went along. Finding hidden skulls in each level can provide increases in health and weapon supplies, and this helps out a little bit. I also noticed a significant improvement in my performance while revisiting earlier levels, which was certainly a good feeling.

The game has fifteen chapters in all, and it rewards playing through them multiple times in order to find the aforementioned skulls and to obtain a higher score, just like the good ol’ days. There are a decent variety of enemies, some simple and others disgusting, and Rayne has access to a good amount of combat moves/tricks.

Even if you can tolerate the game’s harder-than-usual difficulty like myself, Betrayal is not without flaws. For one, the in-game tutorials are not helpful at all. In one of the early chapters, I got stuck at a part where I had to jump on the heads of enemy flies in order to reach a higher point. Well, the tutorial never popped up for me so I had no clue how to actually land on them without falling back down. After some trial and error, I found a helpful moves list in the menu, but it would have been nice to see this pop up like it was supposed to.

Another issue I had was with the sometimes spotty controls. This was most noticeable while going through some of the platforming areas since they require extreme precision to complete. I cannot count how many times I died just because Rayne’s animation pushed her over a little farther than anticipated. Thankfully checkpoints are common, as every little bit helps here. Also, there were moments where it seemed the game was more difficult than it needed to be simply because Rayne’s animations would take too long and allow enemies to get in some cheap hits while she was down. If you are quick enough, you can find a way around this, but it takes some time to get the hang of it.

Bloodrayne: Betrayal [XBLA, 2011]

Still, even though Rayne’s animations can sometimes take a little long to complete, it must be said that the game is absolutely gorgeous. The visuals are done in a style similar to anime, and they are a definite highlight of the game. Animations are fluid, and combat can get obscenely violent at times; this makes for some joyous eye candy on screen. Blood flies out of enemies (and Rayne herself, if you are not careful), and occasionally spurts out Kill Bill-style. It’s a blast to look at, and it helps that the game is backed by an incredible soundtrack that sounds a hell of a lot like what was used in Castlevania: Symphony of the Night. It’s a good fit for this title, and aesthetically the game is hard to top.

How much you will like Bloodrayne: Betrayal comes down to how difficult you like your games. If you grew up on the Castlevania and Contra games of yore, you will feel right at home here. If you are instantly turned off to a game if you struggle to get through a level, then this likely isn’t for you. With some tweaks here and there, Bloodrayne: Betrayal could have been a more consistently great adventure, but it still worth looking into if you’re up for a good challenge.

7/10